Game Design by Mazda Amiryar
This is a conceptual project to showcase my game design skills, demonstrating a series of menu screens for character inventory and vehicle customization.
The retro futurism movement of the 60s depicted an optimistic future full of technological innovation and a peaceful life of comfort for all, but this optimism turned to fear, angst, and hopelessness closer to the turn of the millennium. I imagined a world that had experienced a cataclysmic event, resulting in the collapse of society.
The navigation menu is minimal but includes important persistent character details, such as level progress, inventory capacity, and in-game currency.
Bonus attributes of certain gear are easily visible without requiring additional menu navigation. Weapon damage is similarly displayed as DPS. Mod slots and active mods are also visible, as well as an indicator for categories that have new items available.
Players can view the character’s core stats and bonuses with a quick toggle button. The stats are divided into character stats, vehicle bonuses, and reputation bonuses, with modifiers and totals shown for each category.
The stats are easily digestible and can be navigated with a scroll bar if necessary.
Kaleena is looking strong, but her backpack gear slot is empty. Let’s make sure she’s got the best available gear equipped.
Each piece of gear opens its own dedicated category menu where the player can view and manage their inventory and interact with modifications.
Available items are easily visible and categorized by level. An indicator shows whether an inventory item is weaker or stronger than the one currently equipped.
A shortcut key provides quick access to modifications. Additional backpacks can be viewed by scrolling if necessary.
Let’s select the best available backpack to make Kaleena happy.
Kaleena is geared up with a new backpack and some sweet bonuses as well. Her look is customized with each piece of gear she has equipped.
We can now navigate back to the main inventory screen.
Inventory management, especially in RPG looters, can turn a great game into a dreadful experience. The objective should be to offer the player the most efficient and practical system so they can spend less time clicking through menus and more time having fun.
After all, having fun is why we play games. It’s time to make that the focus again.
Consistent with the character inventory, the vehicle loadout is a proper garage: view all of your vehicles, their stats, equip weapons or new parts, tune them according to your needs, or just slap on a new coat of paint.
The goal is to provide the player the quickest and easiest way to handle these tasks, which is why everything is accessible through a single menu screen. No confusing submenus or unnecessary navigation.
Kaleena’s searching for some specific hardware and has to journey to the dangerous badlands. She needs to make sure her ride is tuned for the rough terrain she will be traveling through.
Now that the tuning is done, we can take a quick look at the aftermarket parts currently installed. Hovering the cursor over a part category will highlight how it currently looks installed.
Customization in games is not just a fun way to play virtual designer: it’s a chance to make your character or vehicle come to life by letting their personality (or yours) shine.
The only issue is, sometimes customization can be a long and tedious process. Menus filled with menus filled with submenus filled with annoying or confusing layouts where it’s far too easy to accidentally erase the last hour you spent selecting the perfect paint job for your ride.
It’s enough to make the most hardcore customization fan give up.
A colour wheel is a quick and easy way to offer a full palette to the player. Recent colours help keep track of colours you’ve applied.
Now that Kaleena’s bike is looking even hotter, it takes just one click to save the new livery and keep it safe.
Wasn’t that easy? Time to roll!
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